11/7/2022 0 Comments Spacechem top solutions![]() ![]() #SPACECHEM TOP SOLUTIONS CODE#It is basically assembler programming, but with a graphical interface that shows what the code does in a very visual way. It's from Tomorrow Corporation rather than Zachtronics, so the style is somewhat different, but it is just as good. It is also very very good, so if any of you like some of the Zachtronics games, do consider having a look at Human Resource Machine. So far, SpaceChem, TIS-100, Infinifactory and Shenzhen I/O have been mentioned (all of them from Zachtronics, I believe), so let me throw a little love in the direction of Human Resource Machine. Wishbone: I love programming games, and Zachtronics are the masters of the genre. So, if you have this game but haven't played it yet, go ahead and give it a try. Makes me realize that although human stupidity never ceases to amaze me, neither does human ingenuity.Īs a cherry on top, it has an excellent, very well written story something you don't always see in indie or puzzle games. Or how on earth did someone finish it with 1 reactor. In some cases I had an idea for a more efficient solution, but it would require redoing a lot of my code from scratch, so I just left it.Īnd then there are of course the times when you're pulling your hair "Gaaah I'd have the perfect solution if only there was one additional column on top or if I could put 2 symbols on this one square".Īnd after finishing a level, I'd sometimes watch youtube videos out of curiosity just to see how it could have been made more efficient. ![]() I did improve some of my solutions for efficiency after finishing (I usually went for the least reactors, rather than least cycles or symbols), but didn't go out of my way to do it. But then there were also those few cases where you come up with an extremely clever and efficient solution and are happy to see it placed among the top in the charts. Some were unbalanced, relying on extremely long in-between-reactor pipes (and that would fail because of this in the long run) and some were so bad I was just happy to have the level over. Some of my solutions were neat, solid ones. I didn't google for video solutions to any level (except one of the very first ones on the first planet, but that was because I had no idea what I'm supposed to be doing the tutorial is probably the only weak point of this game since you can still be confused even after reading it at the beginning). Didn't manage to do all the challenges (below n cycles/reactors/symbols) but did manage some of those too, one without even trying to, and one in particular "Molecular Foundry on Haphaestus IV using 2 reactors" of which I'm particularly proud of. Finished all levels including all the optional ones. ![]() Drove me nuts at times, but that feeling when you finally finish them and hear the tin-tin-tin-tin-tin sound of the compounds arriving to their destination at highest speed is indescribable. Just finished the levels on the penultimate planet, the first one where you find the pseudo-elements. Heinlein short story "Waldo," in which a character creates such devices.Honestly, it's a masterpiece. Remote manipulators were dubbed "waldoes" based on the Robert A. The waldo in SpaceChem is most likely named after remote manipulators (akin to robotic hands and arms), used in industries to minimise human contact with dangourous substances, but to still allow working with materials.
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